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https://w.atwiki.jp/ddrspwiki2nd/pages/305.html
曲名 アーティスト フォルダ 難易度 BPM NOTES/FREEZE(SHOCK) Dance Dance Revolution DDR ALL STARS EXTREME 激12 150 352/0 譜面 http //www.ddr.sh/steps/basic/d/ddr/4m_ddr_a_p.html 動画 http //www.youtube.com/watch?v=M_8Vh_LWzdk (x2.0,RAINBOW) 解説 8分踏みを主体に縦連や同時踏み、音合わせの16分が入り混じった総合的な譜面。 中盤に2回スイッチ箇所がある。 ラストは↑を踏む足を固定して捻りを駆使すると楽に踏める。 名前 コメント コメント(感想など) 名前 コメント
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こちらからDL install libaspell-dev が必要なのでない場合は、 apt-get install libaspell-dev してから (Pythonがversion 2.Xの場合は *.2.pyを使うので) python setup.2.py build sudo python setup.2.py install 2013-03-26更新 ソースファイルが変わったせい?か、うまくいんすとーるできなくなったので、 https //github.com/kelvinwong-ca/aspell-python からcloneしてbuild, installします。(pythonz上でもOKでした。)
https://w.atwiki.jp/prdj/pages/3481.html
念術修養 Psychic Disciplines Bleaching Bleaching 出典 Heroes from the Fringe 18ページ You draw power from a void in your emotions, a yawning and empty chasm where your hopes and dreams and fears should be. It is very rare for any creature besides a gnome to have this psychic discipline—usually a bleachling or a gnome with a particularly strong fear of the Bleaching—but in occasional cases members of other races have been known to develop such a strong nihilistic ennui or depression that they can tap into the vitality-draining effects of this discipline as well. 心的蓄積能力:【判断力】 ボーナス呪文:decrepit disguise (1st), steal voice (4th), cup of dust (6th), enervation (8th), pessimism (10th), disintegrate (12th), waves of exhaustion (14th), greater spell immunity (16th), energy drain (18th). 修養能力:Your emotional malaise combines with your psychic ability to allow you to drain the vibrancy from the world around you. Draining Touch/Draining Touch:As a standard action, you can make a melee touch attack to drain vitality from a creature. If the attack hits, the target must succeed at a Fortitude save (DC = 10 + half your psychic level + your Wisdom modifier) or take 1d2 points of Charisma damage. If a creature is affected, the colors of its skin, hair, and eyes dull and become less vibrant. Whether or not the save is successful, a creature cannot be the target of this power again for 24 hours. You regain 1 point in your phrenic pool each time you successfully drain a creature this way. You can use this ability a number of times per day equal to your Wisdom modifier. Emotionally Distant/Emotionally Distant:At 5th level, your emotions have atrophied such that you rarely have any genuine feelings at all. You gain a +4 bonus on saving throws to resist charm, emotion, and fear effects. Drain Vibrancy/Drain Vibrancy:At 13th level, you can drain the color and vitality from the world around you. Three times per day, as a standard action you can drain vibrancy within a 30-foot radius, causing the area and all creatures within it to become pale and sallow. Each living creature in the area must succeed at a Fortitude save (DC = 10 + half your psychic level + your Wisdom modifier) or take 1 temporary negative level as their life force drains away. If you’re at least 17th level, a creature that fails its saving throw takes 2 temporary negative levels instead. Enlightenment Enlightenment 出典 Occult Origins 16ページ Your quest for enlightenment has opened your eyes to new concepts and heights of spiritual awareness. You seek learning that allows you to evolve in mind and spirit, improving your next incarnation. 心的蓄積能力:【判断力】 ボーナス呪文:acute senses (1st), identify (4th), clairaudience/clairvoyance (6th), thoughtsense (8th), atonement (10th), greater arcane sight (12th), circle of clarity (14th), protection from spells (16th), overwhelming presence (18th). 修養能力:Your enlightened mind eases your burden and allows troubles to harmlessly wash over you. Expanded Awareness(超常)/Expanded Awareness:As a move action, you can focus on your senses and gain one of the following sensory abilities blindsense (10 feet), darkvision (30 feet), low-light vision, or scent. This new sense lasts for 1 round per psychic level. You can use this ability a number of times per day equal to your Wisdom modifier. At 11th level, you can use expanded awareness to gain see in darkness or thoughtsense (20 feet). At 15th level, you can use it to gain lifesense. Patient Insight(変則)/Patient Insight:When you attempt a Heal, Knowledge, Sense Motive, or Survival check, you can spend 1 point from your phrenic pool to roll the check twice and take the higher result. Focused Trance(変則)/Focused Trance:At 5th level, you can enter a deep meditation, allowing you to concentrate on a single problem, philosophical issue, or memory. This trance lasts 1d6 rounds, during which time you can take only move actions and gain a bonus equal to your psychic level on all saves against sonic effects and gaze attacks. When you come out of your trance, you can attempt a single Appraise, Knowledge, or Spellcraft check with a +20 circumstance bonus. You can enter a focused trance a number of times per day equal to your Wisdom modifier. Empty Mind(超常)/Empty Mind:At 13th level, you can clear your mind by focusing on a sense of emptiness, purging yourself of doubt and discomfort. You can spend 1 point from your phrenic pool on your turn as a free action to remove the blinded, confused, dazed, deafened, staggered, or stunned condition from yourself. Hag-Called Hag-Called 出典 Blood of the Coven 23ページ A hag’s call echoes through your mind like a siren’s song, enticing you to surrender and become something horrible. Even after you’ve resisted the call or even killed your hag mother, those echoes remain, shaping your mind into something else and telling you who you were meant to be. While you’re almost certainly a changeling, you might be a latent psychic who came into accidental psychic contact with a hag’s call through a changeling associate, or your dreams might have long been infested by a night hag’s machinations. 心的蓄積能力:【魅力】 ボーナス呪文:ill omen (1st), enthrall (4th), bestow curse (6th), charm monster (8th), threefold aspect (10th), veil (12th), control weather (14th), trap the soul (16th), dominate monster (18th). 修養能力:The echoes of the hag’s call shapes the psychic potential of your mind, granting you exceptional abilities that might one day exceed the hag’s own. Threefold Casting(変則)/Threefold Casting:While you cannot join a true witch’s coven, you are nonetheless skilled at casting magic in conjunction with others. You gain a +2 insight bonus on skill checks for ritual magic in which you have at least two secondary casters. In addition, whenever you are within 30 feet of another hag, psychic, or witch, you can use the aid another action to grant a +1 bonus to the other spellcaster’s caster level for 1 round. Mother s Embrace(超常)/Mother s Embrace:The hag’s call grows stronger as you grow more desperate, promising protection and release if only you would succumb. When you would fail a Will save, you can add 1d4 to your result; whether or not this causes you to succeed at the saving throw, you take 2 points of Wisdom damage. When you perform an act of cruelty, you regain 1 phrenic pool point. You can use each aspect of this ability a number of times per day equal to your Charisma modifier. Deceptive Shapes(超常)/Deceptive Shapes:At 5th level, you learn the hag’s art of concealing your true face to get what you want. You can change into any Small or Medium humanoid at will as alter self, though you don’t gain any special abilities or ability score adjustments. You can’t replicate a specific person using this ability. Curse Mastery(擬呪)/Curse Mastery:At 13th level, you have made the accursed magic of the hags your own. You become immune to spells of the curse subschool and curse effects. Furthermore, the DCs of your spells with the curse descriptor increase by 1, and you can apply the overpowering mind and synaptic shock phrenic amplifications to spells with the curse descriptor so long as you have learned those amplifications. Haunted Haunted 出典 Haunted Heroes Handbook 18ページ You attract the attention of spirits as naturally as a lodestone attracts iron filings. Testing your power leads you to develop some control over undead forces, despite the inherent defenses such creatures have against psychic abilities. Meanwhile, those spirits clinging to your life essence become increasingly protective, channeling their abilities to aid you and warn of threats. Psychics of this discipline are most common in Ustalav and Shenmen, where so many spirits are stuck in the transition between life and death. 心的蓄積能力:【魅力】 ボーナス呪文:Detect undead (1st), calm spiritOA (4th), halt undead (6th), speak with haunt ACG (8th), disrupting weapon (10th), undeath to death (12th), ethereal jaunt (14th), greater possession (16th), etherealness (18th). 修養能力:Your powers interact with the spiritual world, attracting the attention of minor spirits and undead. Lingering Spirits(擬呪)/Lingering Spirits:Numerous minor spirits find themselves attracted to you. Your connection with these spirits allows you to manifest any of the following spell-like abilities as a swift action mage hand, ghost sound, grave wordsOA, or telekinetic projectileOA. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Spiritual Bulwark(超常)/Spiritual Bulwark:At 5th level, you develop a deeper attachment to your lingering spirits, and learn to rely on their presence as protection from external spiritual attacks. You gain a bonus equal to your Charisma modifier on saving throws against effects generated by haunts, incorporeal undead, incorporeal outsiders, and on saving throws against possession attempts. Phantasmal Assault(超常)/Phantasmal Assault:At 13th level, you learn to harness your psychic force against all forms of haunts and undead creatures. Your mind-affecting spells that deal damage can now be used against haunts and undead normally immune to mind-affecting effects (including mindless undead). These spells are treated as though they dealt positive energy damage. This affects only spells that deal purely psychic-based damage (such as psychic crushOA, mind thrustOA, or synapse overloadOA); effects based on physical effects (such as telekinetic projectileOA or telekinetic stormOA) don’t benefit from this ability. Additional non-damaging effects from such spells don’t affect the haunt, unless it would be normally affected. When you use a mind-affecting effect that deals damage against a possessed creature, the possessing entity takes a –4 penalty on the saving throw against the mind-affecting attack. Mindtech Mindtech 出典 Occult Realms 13ページ You are innately tied to and can communicate with electronic machinery and similar technological objects, through which you can funnel your psychic power like flowing water. You can amplify and focus your psychic energies using the technology that surrounds you— even certain kinds of technology that might not be obvious to others. 心的蓄積能力:【判断力】 ボーナス呪文:technomancy (1st), protection from technology (4th), irradiate (6th), malfunction (8th), lightning arc (10th), destroy robot (12th), memory of function (14th), prismatic wall (16th), time stop (18th). 修養能力:Your powers relate to uniting technology with psychic energy. Synergized Energy(超常)/Synergized Energy:Whenever you use a battery (Technology Guide 39), a generator (Technology Guide 62), or the ability described in the psychic battery psi-tech discovery (see above) to restore charges to any piece of technological equipment, you regain 1 point in your phrenic pool. The maximum number of points you can regain in your phrenic pool in this way per day is equal to your Wisdom modifier. Attune Implants(超常)/Attune Implants:Starting at 5th level, you can spend a full-round action once per day to harness and channel the power of your cybernetic implants into your psychic spellcasting. This increases the saving throw DCs of your psychic spells by 1, and the increase lasts a number of minutes equal to your psychic level. You must have at least one piece of cybertech (Technology Guide 35) implanted in you to use this ability. Additional implants do not increase the duration or the number of uses of this discipline ability. Dominate Technology(擬呪)/Dominate Technology:At 13th level, you can meld your mind with a piece of technology and temporarily control it, even if you had no hand in creating it or anything like it. Once per day, you can target one construct with control constructUM (as per the spell), except the DC of the Spellcraft check each round to maintain control of the construct is equal to 15 + the construct’s HD. If you must attempt opposed Spellcraft checks against the construct’s creator, you take a –5 penalty on your Spellcraft checks while you concentrate on this ability. Pageantry Pageantry 出典 Heroes of the High Court 16ページ The act of ritual, no matter how ostentatious, can be a route to mental strength. By engaging in esoteric and intricate routines, you have unlocked potent psychic power. 心的蓄積能力:【魅力】 ボーナス呪文:bless (1st), calm emotions (4th), slow (6th), overwhelming presenceUM (8th), seeming (10th), heroes feast (12th), mage s magnificent mansion (14th), divine vesselAPG (16th), heroic invocationUC (18th). 修養能力:Your mastery of intricate rituals allows you to wield great power, given time. Ritual Unity(超常)/Ritual Unity:You receive a +2 bonus on all skill checks attempted as part of an occult ritual (Pathfinder RPG Occult Adventures 208). When you take the aid another action to assist an ally with a skill check and succeed at a DC 20 check, you impart a +4 bonus to your ally instead. When you successfully aid an ally in this way, you regain 1 point in your phrenic pool. Power from Pageantry(超常)/Power from Pageantry:When casting a spell with a casting time of 1 standard action or less, you can spend 1 point from your phrenic pool to extend the casting time to 1 full round. If you do, the caster level and saving throw DC increase by 2. Force of Habit(超常)/Force of Habit:At 5th level, you are so accustomed to complex tasks that you can maintain focus on multiple mental foci simultaneously. If you spend 1 point from your phrenic pool as you cast a psychic spell that requires concentration, you can maintain concentration on that spell as a swift action. In addition, you can cast other psychic spells while concentrating on that spell. Unrivaled Focus(超常)/Unrivaled Focus:At 13th level, your powers of concentration become unmatched. Whenever you attempt a concentration check, you can spend 1 point from your phrenic pool to treat the result of your die roll as a 20. You must choose to use this ability before rolling the check. Rebirth Rebirth 出典 Occult Realms 17ページ The rebirth discipline grants retrocognition as a bonus spell in place of reincarnate. Any spell selected with the divine the mysteries archetype ability or mnemonic esoterica discipline power must follow the same guideline used for determining the spell level for a scroll found on page 25 of the Pathfinder Society Roleplaying Guild Your mind is forged from the most powerful memories of a multitude of lifetimes. You have fragmentary knowledge of your prior lives and can leverage the experience gained during these lifetimes into raw psychic power. 心的蓄積能力:【魅力】 ボーナス呪文:burst of insight (1st), false life (4th), contact other plane (6th), ancestral memory (8th), reincarnate (10th), transformation (12th), ethereal jaunt (14th), bilocation (16th), akashic form (18th). 修養能力:Your myriad lives inspire diverse exceptional abilities. Past-Life Memories(変則)/Past-Life Memories:You add a bonus equal to half your psychic level (minimum 1) to all Knowledge checks and can attempt all Knowledge skill checks untrained. Mnemonic Esoterica(変則)/Mnemonic Esoterica:By reaching into the recesses of your past lives, you gain knowledge beyond that of most psychics. Select a single additional spellcasting class. Once per day when you prepare your spells, you can add one spell from this class’s spell list to your spells known and class spell list for 24 hours. This spell must be 1 level lower than the highest-level spell you can cast, and you cast it as if it were psychic magic (Pathfinder RPG Occult Adventures 144). You can decide to change the spellcasting class from which you draw this spell each time you gain a new level. Resurgence(超常)/Resurgence:At 5th level when you would be reduced to 0 hit points or fewer by an attack, you can spend 2 points from your phrenic pool as an immediate action to regain a number of hit points equal to 1d8 points of damage + your psychic level. At 10th level, this ability’s healing increases to 3d8 + your psychic level. If this healing is insufficient to bring you above negative hit points, you are automatically stabilized. If you would still be killed by the amount of damage taken, you erupt with positive energy and heal all allies within 30-foot-radius burst for the amount you healed yourself. Physical Regression (Sp) At 13th level, you can spend 2 points from your phrenic pool as a standard action once per day to take on the form of one of your previous incarnations. This ability functions as the polymorph spell, but its range is personal and its duration becomes 10 minutes per caster level. Shadow Shadow 出典 Blood of Shadows 17ページ You perceive the space between light and darkness, and draw power from it. Shadows conceal and protect you, while revealing the locations of those who dare to hide within them. Over time, you develop the ability to deny the warmth of light or life to your enemies. 心的蓄積能力:【判断力】 ボーナス呪文:blurred movement (1st), fear the sun (4th), deeper darkness (6th), shadow step (8th), shadow evocation (10th), shadow walk (12th), lunar veil (14th), umbral strike (16th), polar midnight (18th). 修養能力:Your powers give you authority over light and shadow. Twilight Influence(超常)/Twilight Influence:You can channel spell energy into spells drawn from the Darkness cleric domain. This ability functions similarly to the cleric’s ability to spontaneously cast cure or inflict spells, but you instead spontaneously cast Darkness domain spells. The domain spells don’t count as being on your psychic spell list for the purposes of any other effects (unless they are independently on your psychic spell list, such as blindness/deafness). Each day, you can convert up to one spell from each spell level you can cast. Each time you use this ability to convert a spell, you regain 1 point in your phrenic pool. The maximum number of points you can regain in this way per day is equal to your Wisdom modifier. Dark Defense(超常)/Dark Defense:At 5th level, light and darkness become your allies, moving around you to protect you from your enemies. You gain a +2 deflection bonus to Armor Class against any attack while you benefit from concealment against that attack. If you have full concealment from that attack, this deflection bonus increases to +4. Adumbration(超常)/Adumbration:At 13th level, shadows move to conceal you. You gain a bonus on Stealth checks equal to half your level. In addition, you can use the Stealth skill even while being observed and without cover or concealment, as long as you are within 10 feet of a shadow other than your own. You gain no benefit from adumbration in areas of bright light. Superiority Superiority 出典 Disciple s Doctrine 19ページ You know that you are far better than average creatures of your kind. The more you leverage your psychic talents to prove yourself superior, the more powerful you become. 心的蓄積能力:【魅力】 ボーナス呪文:moment of greatness (1st), deflect blame (4th), unflappable mien (6th), majestic image (8th), mage’s private sanctum (10th), transformation (12th), project image (14th), clone (self only) (16th), overwhelming presence (18th). 修養能力:Your unflappable sense of self-worth grants you powers that your rivals can’t hope to countermand. Self-Assurance(超常)/Self-Assurance:Overwhelming confidence in your success brings you closer to your goals, and you know that your superiority has destined you for greatness. As an immediate action, you can gain a morale bonus equal to half your psychic level (minimum 1) on a single ability check, attack roll, saving throw, or skill check. You must declare that you are using this ability before attempting the roll in question. If you succeed at the check, you regain 1 point in your phrenic pool. You can use this ability a number of times per day equal to your Charisma modifier. At Arm’s Length(変則)/At Arm’s Length:At 5th level, you gain Reach Spell as a bonus feat. Additionally, when using this feat, you can spend 1 point from your phrenic pool for each increase in the spell’s range category. If you do, the spell does not use up a higher-level spell slot than normal. (For example, a spell with a range of touch increased to long range via this feat would normally use up a spell slot 3 levels higher, but if you spend 3 points from your phrenic pool, the spell does not use up a higher spell slot.) Magical Hoarder(超常)/Magical Hoarder:At 13th level, whenever a creature within 30 feet of you casts a spell intended to benefit its targets, you can spend 1 point from your phrenic pool as an immediate action to include yourself as a target of that spell. If the creature is not your ally, you must be able to clearly see the spell’s effects and you must succeed at a Spellcraft check (DC = 15 + the spell’s level) to identify the spell before using this ability. If you are not within the normal range of the spell, then you must spend 1 additional point from your phrenic pool to use this ability. If the spell has a range of personal, then you must instead spend 2 additional phrenic points from your pool to use this ability. This ability does not affect spells with an instantaneous or permanent duration. Warp Warp 出典 Blood of the Beast 24ページ Ratfolk mythology claims they were appointed by the gods to sniff out the ragged edges of creation. Whether the art of ranatagi descended from this glorious role or formed the source of such myths, this psychic tradition among the ratfolk of Vudra and eastern Casmaron unlocks the psychic potential in trainees, teaching them to sniff out folds and tears in reality. Ancient practitioners of ranatagi even claimed that the art once allowed ratfolk to guide great caravans to the stars. 心的蓄積能力:【魅力】 ボーナス呪文:entropic shield (1st), apport objectOA (4th), displacement (6th), dimension door (8th), dismissal (10th), ethereal jaunt (12th), greater teleport (14th), dimensional lock (16th), interplanetary teleportUM (18th). 修養能力:Your powers allow you to sidestep obstacles, defend yourself, and assault others by tearing holes in reality. Planar Scent(超常)/Planar Scent:You can intuitively sense disruptions in the cosmos. This ability functions as a constant detect magic, but only for effects of the conjuration (calling), conjuration (summoning), conjuration (teleport), and illusion (shadow) subschools. You gain a +2 insight bonus on Spellcraft checks to identify such effects. Rift Reach(超常)/Rift Reach:As a move action, you can tear open a small rent in reality just large enough to reach an arm through. The far end of this portal must be within 10 feet of you, but otherwise allows you to manipulate objects, perform melee attacks requiring a single hand, or even cast spells. If you cannot see your target, standard concealment penalties apply. You cannot move either end of the portal once it’s created, and the opening collapses immediately when you leave your current space or withdraw your arm, but it otherwise lasts for 1 round per psychic level. Your disembodied hand uses your AC with a +4 size bonus, should opponents target it. This size bonus does not apply to disarm combat maneuver checks. You can use this ability a number of times per day equal to 3 + your Charisma modifier. At 11th level, the range of your rift reach increases to 20 feet. At 15th level, your range increases to 30 feet. Turn Aside(超常)/Turn Aside:You can compress or inflate enough space around you to turn aside ranged attacks. At 5th level, you gain Deflect Arrows as a bonus feat. You can expend 1 point from your phrenic pool as an immediate action to gain a +4 deflection bonus against a single ranged attack. Sidestep(超常)/Sidestep:You can push your way through holes in reality, crossing vast distances in a single stride. At 13th level, you can teleport up to 10 feet per psychic level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature transported.
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概要 通称 スペルスリンガー 生息地 lsland of Soulbinder 関連生物 soulbound apprentice mage, soulbound battle mage 戦利品 1100 gold 解体 1 生のあばら肉 アビリティ 特効 亜人種 テイム可能値 - バード難度 94.3 ステータス ステータス HP スタミナ マナ STR DEX INT 最小 190 107 383 120 107 119 最大 220 110 439 130 110 137 抵抗 抵抗 物 炎 冷 毒 エ 最小 30 30 30 30 30 最大 40 35 35 35 35 ダメージ DMG 物 炎 冷 毒 エ 8-12(xx-xx) 100 スキル スキル 格闘 戦術 耐性 解剖学 毒 魔法 評価 瞑想 最小 90.9 84.5 94.3 0 - 92.4 76.9 0 最大 106.6 86.9 98.1 0 - 105.9 93.6 0 コメント 名前 コメント
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Take A Chance Take a chance Take a chance and you can find the moment Take a chance Take a chance and you can find the moment I am my own to a distant place Time will tell of my fate Venture on and you will find the moment I'm all alone, it feels like outer space Then we met, face to face Venture on and you will find the moment Next to you was something new Warmth and comfort all in place Together we found love peace Forever together Next to you was something new Since I met you on that day Never thought, I'd ever shine so bright Oh there you were in the light I could see your face never thought I would see, see you smile that way Now I've found, found the smile Rhyme and reason for me too stay There we were in the night With your flowers lace, never thought I would see, see you smile that way Feeling right now's the time Rhyme and reason for me too stay Take a chance Take a chance
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200// 発売 収録総数:曲AC初出:曲 AC先行:曲 AC旧曲:曲 CS初出:曲 CS旧曲:曲 タイトル アーティスト 備考 DanceDanceRevolution 5thMIX 17才 BAMBEE Dancemania ABSOLUTE dj TAKA 隠し曲 Abyss dj TAKA 隠し曲 AFRONOVA PRIMEVAL 8 bit AGAINST ALL ODDS(Definitive MIX) DEJAVU featuring TASMIN Dancemania B4U glorious style NAOKI LONG VERSION BE TOGETHER NI-NI Dancemania BROKEN MY HEART NAOKI feat.PAULA TERRY CAN T STOP FALLIN IN LOVE(SPEED MIX) NAOKI DANCING ALL ALONE SMiLE.dk Dancemania DIVE Be For U DXY! TaQ 隠し曲 DYNAMITE RAVE(Long ver.) NAOKI LONG VERSION ECSTACY d-complex Electro Tuned(the SubS mix) TaQ 隠し曲 Healing Vision DE-SIRE HOT LIMIT JOHN DESIRE LONG VERSIONDancemania I Was The One good-cool 隠し曲 INSERTiON NAOKI underground MOONLIGHT SHADOW(New Vocal Version) MISSING HEART Dancemania MOVIN ON(Extended Moon Mix) ELLEN GEE Dancemania Mr.T.(take me higher) Risky Men feat. Asuka M 隠し曲 MY GENERATION(Fat Beat Mix) CAPTAIN JACK Dancemania NEVER ENDING STORY DJ-AC-DC Dancemania NO LIMIT(RM Remix) 2 UNLIMITED Dancemania OOPS!...I DID IT AGAIN(Fired Up Mix) ROCHELLE LONG VERSIONDancemania PARANOiA ETERNAL STM 200 Radical Faith TaQ 隠し曲 Remember You NM feat.Julie RIGHT NOW ATOMIC KITTEN Dancemania STILL IN MY HEART NAOKI SWING IT BUS STOP Dancemania TEST MY BEST E-ROTIC Dancemania THE CUBE DJ SUWAMI 隠し曲 THE TWIST(Double Pump MIX) LIBERTY ALL STAZ Dancemania TRIBAL DANCE(Almighty Mix) 2 UNLIMITED Dancemania おどるポンポコリン CAPTAIN JACK Dancemania サナ・モレッテ・ネ・エンテ Togo Project feat. Sana 隠し曲 祭 JAPAN RE-VENGE ロマンスの神様 JUDY CRYSTAL Dancemania
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2002/12/25 稼動開始 2006/07/26 コンバージョン:DanceDanceRevolution SuperNOVA移行 新規収録:70曲(復活再収録:46曲) 収録総数:全240曲(11曲削除) 稼働日数:1309日 タイトル アーティスト 備考 DanceDanceRevolution Party Collection 1998 NAOKI 321STARS DJ SIMON A D.J.Amuro Across the nightmare Jimmy Weckl air DJ SIMON AM-3P -303 BASS MIX- KTz (remixed by U1) bag RevenG BE LOVIN D-Crew BURNIN THE FLOOR (MOMO MIX) NAOKI CARTOON HEROES (Speedy Mix) BARBIE YOUNG Colors ~for EXTREME~ dj TAKA CRASH! mr.BRIAN THE FINAL BAND CUTIE CHASER (Morning Mix) CLUB SPICE Dance Dance Revolution DDR ALL STARS ONE MORE EXTRA STAGE Destiny lovers くにたけ みゆき Do It Right (Harmonized 2Step Mix) SOTA feat. Ebony Fay DROP THE BOMB -System S.F. Mix- Scotty D. DYNAMITE RAVE (Down Bird SOTA Mix) NAOKI feeling of love youhei shimizu Frozen Ray ~for EXTREME~ dj TAKA Gamelan de Couple TOMOSUKE GRADUATION ~それぞれの明日~ Be For U Happy Wedding ASKA Heaven is a 57 metallic gray (gimmix) Hiro feat. Sweet little 30 s HOLD ON ME tiger YAMATO HYPER EUROBEAT NAOKI feat. DDR ALL STARS I DO I DO I DO CREAMY I m gonna get you! Kelly Cosmo IRRESISTIBILEMENT WILDSIDE JANEJANA T.E.M.P.O. feat.Mohammed Emi JET WORLD Mutsuhiko Izumi Kind Lady OKUYATOS KISS KISS KISS NAOKI feat. SHANTI KISS ME ALL NIGHT LONG NAOKI J-STYLE feat.MIU L amour et la liberté (DDR ver.) NAOKI underground LA BAMBA メキシコ民謡 LA COPA DE LA VIDA PATRICK VICTORIO Last Message good-cool feat. Meg Look To The Sky (True Color Mix) System SF feat. Anna ♥LOVE² シュガ→♥ dj TAKA feat.のりあ LOVE♡SHINE 小坂りゆ MEMORIES NAOKI feat.PAULA TERRY Miracle Moon ~L.E.D.LIGHT STYLE MIX~ Togo Project feat. Sana MOBO★MOGA Orange Lounge PARANOIA survivor 270 PARANOIA survivor MAX 290 Pink Rose Kiyommy+Seiya SENORITA (Speedy Mix) JENNY ROM SO IN LOVE Caramel.S SPEED OVER BEETHOVEN ROSE STAY (Organic house Version) emi stoic (EXTREME version) TaQ sync (EXTREME version) OutPhase TEARS NAOKI underground feat.EK The Least 100sec Hirofumi Sasaki The legend of MAX ZZ EXTRA STAGE TRIP MACHINE survivor DE-SIRE Twin bee ~Generation X~ FinalOffset V ~for EXTREME~ TAKA VANITY ANGEL FIXX WE ARE THE CHAMPIONS (Factory Team Remix) LIVE 2 LOVE WE WILL ROCK YOU HOUSEBOYZ White Lovers 新谷さなえ xenon Mr.T 蒼い衝動 ~for EXTREME~ NAOKI feat.YUKI 桜 RevenG 大見解 Des-ROW feat. TSUBOI for ALPHA 魔法の扉 (スペース★マコのテーマ) a.s.a. 三毛猫ロック 亜熱帯マジ-SKA爆弾 復活再収録 20,november dj nagureo 5.1.1. dj nagureo AFRONOVA PRIMEVAL 8 bit AFTER THE GAME OF LOVE NPD3 BABY BABY GIMME YOUR LOVE DIVAS Be in my paradise JJ COMPANY butterfly SMiLE.dk Dancemania CAPTAIN JACK (GRANDALE REMIX) CAPTAIN JACK Dancemania celebrate JJ COMPANY CUTIE CHASER CLUB SPICE DAM DARIRAM JOGA Dancemania Don t Stop! ~AMD 2nd MIX~ Dr.VIBE feat. JP Miles Dr.LOVE baby weapon feat.Asuka.M e-motion e.o.s EL RITMO TROPICAL DIXIES GANG Dancemania Electro Tuned (the SubS mix) TaQ GENOM SCREAMS L.E.D.LIGHT gentle stress (AMD SEXUAL MIX) MR.DOG feat. DJ SWAN GET UP N MOVE S K Dancemania GRADIUSIC CYBER (AMD G5 MIX) BIG-O feat. TAKA I believe in miracles HI-RISE I Was The One good-cool IF YOU WERE HERE JENNIFER Dancemania jam jam reggae jam master 73 jam jam reggae (AMD SWING MIX) RICE.C feat. jam master 73 KEEP ON MOVIN N.M.R. La Señorita Virtual 2MB LEADING CYBER dj TAKA LET S GET DOWN JT PLAYAZ Dancemania LITTLE BITCH THE SPECIALS Dancemania LOVE THIS FEELIN Chang Ma LUV TO ME (disco mix) tiger YAMATO MAKE IT BETTER mitsu-O! Mr.T. (take me higher) Risky Men feat. Asuka.M PARANOiA ETERNAL STM 200 PUT YOUR FAITH IN ME UZI-LAY R3 tiger YAMATO Remember You NM feat. Julie RHYTHM AND POLICE (K.O.G G3 Mix) C.J.CREW feat. CHRISTIAN D Dancemania SAINT GOES MARCHING (REMIX) THE SAINT ska a go go THE BALD HEADS SKY HIGH DJ MIKO Dancemania SP-TRIP MACHINE ~JUNGLE MIX~ DE-SIRE SYNCHRONIZED LOVE (Red Monster Hyper Mix) JOE RINOIE Dancemania TELEPHONE OPERATOR (Club MIX) SHELLEY PETER Dancemania think ya better D sAmi TRIP MACHINE DE-SIRE
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Revised (v.3.5) System Reference Document http //www.wizards.com/default.asp?x=d20/article/srd35 Races 種族 Favored Class 適性クラス A character’s favored class doesn’t count against him or her when determining experience point penalties for multiclassing. キャラクターの適性クラスは、マルチクラスによる経験点ペナルティを計算する際に無視することができる。 Race And Languages 種族と言語 All characters know how to speak Common. A dwarf, elf, gnome, half-elf, half-orc, or halfling also speaks a racial language, as appropriate. A character who has an Intelligence bonus at 1st level speaks other languages as well, one extra language per point of Intelligence bonus as a starting character. すべてのキャラクターは共通語を話す。ドワーフ、エルフ、ノーム、ハーフエルフ、ハーフオーク、ハーフリングは種族語も適切に話せる。 すべての知力ボーナスを持つキャラクターは1レベルで、知力ボーナス1につき1つの言語をさらに習得する。 Literacy 識字 Any character except a barbarian can read and write all the languages he or she speaks. 蛮族を除くすべてのキャラクターは、自信が話せる言語を読み書きできる。 Class-Related Languages クラス関連言語 Clerics, druids, and wizards can choose certain languages as bonus languages even if they’re not on the lists found in the race descriptions. These class-related languages are as follows 僧侶、ドルイド、魔術師はこれらの言語をボーナス言語として選べる。たとえ、これらの言語が種族言語のリストになくとも。 これらクラス関連言語は下記の通りである。 ClericAbyssal, Celestial, Infernal. 僧侶:奈落語、天界語、地獄語 DruidSylvan. ドルイド:森語 WizardDraconic. 魔術師:竜語 Small Characters 小型のキャラクター A Small character gets a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. 小型のキャラクターはアーマークラスに+1のサイズボーナス、攻撃ロールに+1のサイズボーナス、 隠れ身に+4のサイズボーナスを得る。 A Small character’s carrying capacity is three-quarters of that of a Medium character. 小型のキャラクターの運搬能力は、中型の4分の3である。 A Small character generally moves about two-thirds as fast as a Medium character. 小型のキャラクターの一般に中型の3分の2である。 A Small character must use smaller weapons than a Medium character. 小型のキャラクターは中型に比して小さな武器を使わなければならない。 Humans 人間 Medium As Medium creatures, humans have no special bonuses or penalties due to their size. 中型:中型のクリーチャーである。人間はサイズによるボーナスもペナルティももたない。 Human base land speed is 30 feet. 人間の地上移動速度は30フィートである。 1 extra feat at 1st level. 1レベルで追加の特技を一つえる。 4 extra skill points at 1st level and 1 extra skill point at each additional level. 1レベル及び、レベルがあがるごとに、4技能ポイントを得る。 Automatic Language Common. Bonus Languages Any (other than secret languages, such as Druidic). See the Speak Language skill. 自動習得言語:共通語 ボーナス言語:なんでも(ただし、秘密の言語、ドルイド語等は除く)、言語会話技能を参照。 Favored Class Any. When determining whether a multiclass human takes an experience point penalty, 適性クラス:なんでも。マルチクラスによる経験点ペナルティを得るときに決定される。 his or her highest-level class does not count. 一番レベルが高いクラスはマルチクラスによる経験点ペナルティを計算するさい、除外する。 ドワーフ Dwarves モンスターのドワーフの項目も参照すること。 Also see the Dwarf monster listing. +2耐久力、-2魅力 2 Constitution, -2 Charisma. 中型 中型のクリーチャー。ドワーフはそのサイズによりいかなるボーナスもペナルティもえない。 Medium As Medium creatures, dwarves have no special bonuses or penalties due to their size. ドワーフの基本地上速度は20フィート。さらに、ドワーフは中装鎧または重装鎧を着ていても、 また、重荷重であったとしても20フィートで移動できる。 (その他のクリーチャーはそのような状況では、その移動速度が減少する) Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). Darkvision Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. 闇視 ドワーフは闇の中でも60フィート見渡すことができる。 闇視は白黒で色はないが、その点を除いては通常の視覚と同じである。 完全に光がない状態でも機能する。 Stonecunning This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Weapon Familiarity Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. 武器親和性 ドワーフはドワーフ戦斧とドワーフアーゴッシュurgroshesを特殊武器でなく軍用武器と扱う。 Stability A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). 安定性 ドワーフは+4ボーナスを突き飛ばしと足払いへの対抗判定にえる。 ただし、ドワーフが地面に立っている場合に限る。 (登攀中、飛行中、騎乗中は地面に立っているとみなされない。) 2 racial bonus on saving throws against poison. 2 racial bonus on saving throws against spells and spell-like effects. 1 racial bonus on attack rolls against orcs and goblinoids. 4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. 2 racial bonus on Appraise checks that are related to stone or metal items. 2 racial bonus on Craft checks that are related to stone or metal. +2種族ボーナス 毒に対するセーヴィングスロー +2種族ボーナス 呪文と擬似呪文能力に対するセーヴィングスロー +1種族ボーナス オークとゴブリノイドに対する攻撃ロール +4回避ボーナス 巨人の種別からの攻撃の場合、ACに。 クリーチャーが敏捷ボーナスをACに適用できないとき、たとえば立ちすくみ状態などでは、 このボーナスも失う。 +2種族ボーナス 石と金属に関わるアイテムの鑑定判定 +2種族ボーナス 石と金属に関わる製作判定。 Automatic Languages Common and Dwarven. Bonus Languages Giant, Gnome, Goblin, Orc, Terran, and Undercommon. 自動習得言語 共通語とドワーフ語 ボーナス言語 巨人語、ノーム語、ゴブリン語、オーク語、テラン語(Terran)、地界語 Favored Class Fighter. A multiclass dwarf’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing 適性クラス 戦士 マルチクラスドワーフは、ファイターレベルを、 マルチクラスによる経験点ペナルティを計算する歳、除外する。 Elves Also see the Elf monster listing. エルフ モンスターリストのエルフも参照。 2 Dexterity, -2 Constitution. +2敏捷力、-2耐久力 Medium As Medium creatures, elves have no special bonuses or penalties due to their size. Elf base land speed is 30 feet. 中型 エルフは中型のクリーチャーで、そのサイズによりいかなるボーナスもペナルティも受けない。 エルフの基本地上速度は30フィートである。 Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. 魔法的睡眠に対する耐性 +2種族ボーナスを付加呪文または効果に対するセーヴに得る。 Low-Light Vision An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. 低光量視野 エルフは人間の倍見通せる。 月光、たいまつの光、似たような光にかける状況でも。 エルフはこれらの状況下でも、色と詳細を見極めることができる。 Weapon Proficiency Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. 武器習熟 エルフはロングソード、レイピア、ロングボウ(複合長弓を含む)、ショートボウ(複合短弓を含む)への軍用武器習熟をボーナス特技として得る。 2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. +2種族ボーナス 聞き耳、捜索、視認に対し。 秘密の扉、隠し扉の5フィート以内を通過したエルフは 能動的にそれを探したときかのように、捜索判定ができる。 Automatic Languages Common and Elven. Bonus Languages Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. 自動習得言語 共通語、エルフ語 ボーナス言語 ドラゴン語、ノール語、ノーム語、ゴブリン語、オーク語、森語 Favored Class Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing. 適性クラス 魔術師 マルチクラスエルフは、マルチクラスによる経験点ペナルティを計算するさいに、 ウィザードを除外することができる。 Gnomes Also see the Gnome monster listing. ノーム モンスターリストのノームも参照。 2 Constitution, -2 Strength. +2耐久力 -2筋力 Small As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character. 小型 小型のクリーチャー。 ノームは+1サイズボーナスをACに得る。 +1サイズボーナスを攻撃ロールに得る。 +4サイズボーナスを隠れ身判定にえる。 ただし、人間の使っているものに比べ小さい武器を使用しなければならない。 また、ノームは持ち上げ、運搬できる限界が中型のキャラクターの3/4となる。 Gnome base land speed is 20 feet. ノームの地上基本速度は20フィートである。 Low-Light Vision A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. 低光量視野 ノームは下記のような環境で人間の2倍見通すことができる。 月明かり、松明の光、ほか同様の照明に欠ける環境。 ノームは上記のような状況でも、色や詳細を見分けることができる。 Weapon Familiarity Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. 武器親和性 ノームはノームフックハンマーを特殊武器でなく、軍用武器として扱う。 2 racial bonus on saving throws against illusions. Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects. 1 racial bonus on attack rolls against kobolds and goblinoids. 4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. 2 racial bonus on Listen checks. 2 racial bonus on Craft (alchemy) checks. 幻術に対してのセーヴに+2種族ボーナス。 ノームが投射した幻術呪文に対してのすべてのセーヴは難易度が+1される。 この変更は同様の効果と累積する。 コボルトとゴブリン類に対する攻撃ロールに+1種族ボーナス。 巨人種別を持つモンスターに対し、ACに+4回避ボーナス。 立ちすくみ状態のような、ACへの敏捷ボーナスを失うときには、同様にボーナスは失われる。 聞き耳判定に+2種族ボーナス。 製作(錬金術)判定に+2種族ボーナス。 Automatic Languages Common and Gnome. Bonus Languages Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description. 自動習得言語 Spell-Like Abilities 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level. 擬似呪文能力 Favored Class Bard. A multiclass gnome’s bard class does not count when determining whether he takes an experience point penalty. 適性クラス Half-Elves Also see the Half-Elf monster listing. Medium As Medium creatures, half-elves have no special bonuses or penalties due to their size. Half-elf base land speed is 30 feet. Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. Low-Light Vision A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. 1 racial bonus on Listen, Search, and Spot checks. 2 racial bonus on Diplomacy and Gather Information checks. Elven Blood For all effects related to race, a half-elf is considered an elf. Automatic Languages Common and Elven. Bonus Languages Any (other than secret languages, such as Druidic). Favored Class Any. When determining whether a multiclass half-elf takes an experience point penalty, her highest-level class does not count. 魔法的睡眠及び同様の魔法的効果への耐性。 低光量視野:ハーフエルフは人間の倍の距離を、星明り、月明かり、松明の炎、そして同様の照明に欠ける状態でも見通すことができる。 ハーフエルフは色や詳細をこれらの状況でも見分けることができる。 聞き耳、捜索、視認に+1種族ボーナス 外交、情報収集判定に+2種族ボーナス エルフの血 すべての種族に関わる効果を決定する際、ハーフエルフはエルフとして扱われる。 自動習得言語:共通語、エルフ語。 ボーナス言語:何でも(ドルイド語のような秘密言語は除く) 適性職種:なんでも。マルチクラス経験点ペナルティを決定する際、ハーフエルフは一番高いクラスのレベルを除外する。 Half-Orcs Also see the Half-Orc monster listing. 2 Strength, -2 Intelligence, -2 Charisma. A half-orc’s starting Intelligence score is always at least 3. If this adjustment would lower the character’s score to 1 or 2, his score is nevertheless 3. Medium As Medium creatures, half-orcs have no special bonuses or penalties due to their size. Half-orc base land speed is 30 feet. Darkvision Half-orcs (and orcs) can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-orcs can function just fine with no light at all. Orc Blood For all effects related to race, a half-orc is considered an orc. Automatic Languages Common and Orc. Bonus Languages Draconic, Giant, Gnoll, Goblin, and Abyssal. Favored Class Barbarian. A multiclass half-orc’s barbarian class does not count when determining whether he takes an experience point penalty. Halflings Also see the Halfling monster listing. 2 Dexterity, -2 Strength. Small As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. Halfling base land speed is 20 feet. 2 racial bonus on Climb, Jump, Listen, and Move Silently checks. 1 racial bonus on all saving throws. 2 morale bonus on saving throws against fear This bonus stacks with the halfling’s +1 bonus on saving throws in general. 1 racial bonus on attack rolls with thrown weapons and slings. Automatic Languages Common and Halfling. Bonus Languages Dwarven, Elven, Gnome, Goblin, and Orc. Favored Class Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing. The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. ‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 6.0. A copy of this License can be found at www.wizards.com/d20.
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【Eneek Needs a Snack!】 ■クエスト発生者 Eneek Rialb(18.64, 182.08, -280.37) クエストEneek is No Snack!クリア後発生。 「Slagslore toes! theys so good! Taste like cheese and crunchy too! Eneek can t eat just one! I wants a bag of thems. Yums! You bring me bag full and I gives you the rest of my shinies」 「Goodie goods! You finds the Slagslores at the tippy-top of these mountains, past the buggy bears. Eneek feels he must tell you that the Slagslore might not want to give up their toes, so be careful!」 ■内容 ブッチャーブロック山脈のがけの上橋を渡った辺りでSlagslore ettin(32Lv前後エティン)から“Slagslore toe”を10個集める。 戻って報告。 「Ooooh. You gots a bag full of toes! I can smells them! Yay Eneek!」 ■報酬 1ゴールド21シルバー 名前 コメント
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Unique Witch Patrons Unique Witch Patrons 出典 Blood of the Coven Witch patrons are enigmatic entities, sometimes fair minded and other times malevolent. Some are demigods or powerful spirits, such as those that grant shamans their spellcasting. Others are manifestations of cosmic forces, created by the certainty of mortals and the fundamental need for balance in much the same way aeons manifest. While kindly patrons are rare—attracting worshipers more readily than agents—the majority are high-minded and neutral figures. They dispense arcane power to those whose interests and mindsets align with their needs, and once a witch drifts from the cause or refuses to pay the price for such power, her patron divests the spellcaster of her powers and depart. Wicked patrons enjoy longer-lasting relationships, however, manipulating the witches’ minds and punishing disobedience in a manner far more personal than an evil god. The familiar of a wicked patron becomes equal parts power source and prison guard, forever studying its charge for disobedience. The various published witch patron themes present a wide array of concepts and priorities to align with a large variety of supernatural beings. Some specific patrons, however, might offer variations within the spells they grant. Special patron categories listed on page 15 swap out the spells normally provided by a patron theme at specific levels, and grant a specific hex and drawback at 1st level. Once a specific patron has been selected, a witch cannot change her patron or raise a hand against that entity without losing her spellcasting, hexes, and familiar. These categories are limited in the patron themes they can provide; their witches must select from one of the four listed for each entry. These patrons are extraordinary examples of their kind, often invested with unique or mythic powers and pursuing long-term agendas measured in centuries or eons. Celestial Agenda Celestial Agenda 出典 Blood of the Coven 15ページ To select a specific patron, a PC must be able to select a witch patron and have the hex class feature. While good deities and empyreal lords have organized faiths to carry out their wills, powerfully ranked agathions, angels, and archons—and occasional intersectional councils of good outsiders—sometimes invest white witches with celestial might to defend the weak and heal the sick. You gain the ward hex at 1st level, but your patron holds you to a higher standard you must be of good alignment, and you take a –2 penalty on Bluff, Intimidate, Sleight of Hand, and other skill checks to deceive or threaten others. Available Patron Themes:Endurance, Healing, Light, Portents Spell Changes:4th—castigate, 10th—rebuke, 16th— greater planar ally (good outsiders only). Empath Empath 出典 Blood of the Coven 15ページ To select a specific patron, a PC must be able to select a witch patron and have the hex class feature. Your patron is a manifestation of the collective living experience—mortal desire and purpose given direction by the beliefs of countless minds and hearts. You gain the tongues hex at 1st level, but you cannot help but feel the despair, pain, and other negative emotions in those around you, taking a –5 penalty on saving throws against emotion effects. Available Patron Themes:Ancestors, Mind, Spirits, Wisdom Spell Changes:2nd—burst of insight, 6th— analyze aura, 10th—retrocognition. Fey Gifts Fey Gifts 出典 Blood of the Coven 15ページ A powerful fey or other entity from the First World has offered you magic. You serve as an anchor and scrying focus in the Material Plane for your patron, but you also provide frequent amusement. You gain the charm hex at 1st level, but your fey patron delights in your failure and injury and frequently jinxes you; once each day, the Game Master can demand you reroll a single ability check, attack roll, saving throw, or skill check and use the worse result. Available Patron Themes:Agility, Enchantment, Trickery, Winter Spell Changes:2nd—disguise self, 4th—hideous laughter, 16th— irresistible dance. Green Whispers Green Whispers 出典 Blood of the Coven 15ページ To select a specific patron, a PC must be able to select a witch patron and have the hex class feature. Your witch powers are a manifestation of the Green Faith or bestowed by a representative of natural forces, such as an ancient treant or nature spirit, who expects you to wield such gifts on its behalf. You gain the feral speech hex at 1st level, but you cannot abide the touch of iron or steel; contact with either metal deals 1d3 points of damage each round, and wearing metal armor prevents you from casting spells until it is removed. Available Patron Themes:Animals, Endurance, Moon, Transformation Spell Changes:2nd—entangle, 6th—plant growth, 10th—tree stride. Hag s Calling Hag s Calling 出典 Blood of the Coven 15ページ To select a specific patron, a PC must be able to select a witch patron and have the hex class feature. Hags of exceptional power—most often mute hags and dreamthief hags—sometimes invest mortal agents with the same well of ancient power they have mastered. Hags most often invest their changeling daughters with such power, either once they have proven loyal or else to tempt them into wickedness. You gain the coven hex at 1st level, but you can neither use the aid another action nor receive benefits from others’ aid another actions. Available Patron Themes:Moon, Plague, Shadow, Vengeance Spell Changes:2nd—disguise self, 8th—sending, 10th—commune (hag/patron rather than deity). Infernal Contract Infernal Contract 出典 Blood of the Coven 15ページ Your power was brokered from a powerful daemon, demon, or devil to speed the corruption and moral decay of mortals. When you die, your soul goes to Abaddon, the Abyss, or Hell, and you can’t be raised or resurrected except by extraordinary means—though bold service may earn you a favored position in damnation. You gain the misfortune hex at 1st level, but your magic requires sacrifice; each day when you prepare spells, you must deal 1d6 points of damage to yourself as part of your infernal ritual, feeding the lost blood to your familiar. At 5th level and every 5 levels thereafter, this damage increases by 1d6. Available Patron Themes:Enchantment, Strength, Trickery, Vengeance Spell Changes:8th—lesser planar ally, 12th—planar ally, 16th— greater planar ally (your bonus spells can be used to summon only the type of outsider your patron represents). Shadowbound Shadowbound 出典 Blood of the Coven 15ページ To select a specific patron, a PC must be able to select a witch patron and have the hex class feature. Deep exposure to entities from the Plane of Shadow—kytons, nightshades, owbs, and similar ethereal forces—has infused you with shadow. You gain the disguise hex at 1st level, but you also gain light blindness. Available Patron Themes:Death, Deception, Ethereal, Shadow Spell Changes:8th—shadow conjuration, 12th—shadow walk, 16th—greater shadow evocation. The Condition of All The Condition of All 出典 Blood of the Coven 15ページ To select a specific patron, a PC must be able to select a witch patron and have the hex class feature. Aeons are often patrons to witches, seeking out mortals who share their vested interest in some agenda that helps them promote the cosmic balance. You gain the scar hex at 1st level, but such service requires unwavering commitment to their cause, and you lose your spellcasting and hexes (but not your familiar) if your alignment changes after taking your first witch level; you regain your spellcasting and hexes once you revert to your original alignment. Available Patron Themes:Elements, Time, Transformation, Wisdom Spell Changes:2nd—forbid action, 8th—dismissal, 12th—geas/quest. Touched by the Outer Gods Touched by the Outer Gods 出典 Blood of the Coven 15ページ To select a specific patron, a PC must be able to select a witch patron and have the hex class feature. Your powers hail from an incomprehensible being from beyond the stars, whose motivations and needs erode your psyche. You gain the unnerve beasts hex at 1st level, but you take a –2 penalty on saving throws against confusion and emotion effects and are affected by such effects for at least 1 round even on a successful saving throw. Available Patron Themes:Insanity, Occult, Stars, Transformation Spell Changes:2nd—lesser confusion, 8th—dreadscape, 10th—compelling rant.